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UpdateMay 10, 2026

Resource Worlds Are Live — Plus a Stack of Waystone Upgrades

Big update this week.

First: Resource Worlds are shipping — themed, regenerating dimensions you can step into when you need to strip-mine, log a forest, hunt mobs, or harvest anything else without chewing up the main map. They reset on a clock, so the trees grow back, the caves refill, and the surface stays beautiful.

Second: a pile of Waystone upgrades hitched a ride — pinned admin landmarks, a Hubs category for the great cities of the realm, favourites that show up at the top of your menu, set-a-waystone-as-your-respawn-point, colour codes in waystone names, and /spawn is unblocked again. Here's how all of it works.

What is a Resource World?

A Resource World is a separate dimension dedicated to a single biome theme. Each one is generated with its own custom terrain, has a defined border (so it doesn't sprawl forever), and wipes itself clean on a schedule — every 72 hours by default, configurable per-world. The boss bar tells you exactly how long you've got.

Think of them as the gathering side of the server: a place to grab oak without scarring the build zones, a snowy sandbox for hunting polar bears, a dedicated Nether for quartz runs. When the timer ticks over, the whole dimension is regenerated from scratch — fresh ores, fresh terrain, fresh mobs, no scars.

We're launching with a starter set of themed worlds, each with its own custom generator, spawn hub, and reset cadence. More can be added as we go — say the word in the suggestions channel if you want a particular biome carved out.

How to get there

You don't run a command. You walk up to any Waystone and open it. There's a Resource Worlds entry in the main menu — click it and you'll see every Resource World on the server with its name, environment, and how often it resets. Pick one, confirm the teleport, and you're in.

The Waystone menu is the official way in, on purpose — it's the only path that plays the entry effects, lazy-loads the world if it was idle, and shows you the boss bar with the live reset countdown.

How to get back out

Use a Warpstone. Right-click anywhere to open the warp menu and pick where you'd like to go. Every player gets a starter Player Warpstone for free, and crafted Warpstones and Enchanted Warpstones work too. If you forgot a Warpstone, use /spawn — that always works, and it's unblocked again as of this update.

What happens during a reset

When a Resource World hits its reset window, three things happen, in order:

  • Anyone still inside is teleported to spawn — you're expected to leave under your own power before the timer expires; this is the safety net for the people who didn't.
  • The world unloads and the on-disk folder is deleted. Whatever you had stored loose on the ground is gone — drop your loot in an ender chest, ship it through a Waystone, or carry it home before the timer runs out.
  • A fresh world is generated at the same name with the same theme: the custom spawn hub is pasted back in, the world border reapplies, and pre-generation runs overnight (default 22:00–06:00 server time) so the new map is ready and lag-free by morning.

You won't get a warning ping the moment a reset starts — the schedule is fixed, predictable, and shown in the boss bar. Plan around it the same way you'd plan around server restarts.

"I logged off inside one and it reset." Covered. The first time you log back in, the plugin notices that the world you're standing in isn't the one you logged out of and teleports you to spawn before you can suffocate in fresh terrain. You'll get a chat line letting you know what happened.

"Why is the menu empty, or why does my world say it's offline?" Idle Resource Worlds unload between visits to keep server memory free. They auto-load on demand the moment you click one — first load takes a fraction of a second. Nothing's broken.

Don't build there

The whole point of a Resource World is the reset. Anything you place inside one — chests, beds, machines, builds, named items left on the ground — is gone the moment the timer hits. There's no "but I spent six hours on this" exemption; the reset is an unconditional delete-and-regen of the world folder. If you want a permanent base, do it in the main world. Resource Worlds are for the part of Minecraft where you punch trees and run away.

What's new in Waystones

While we were in there integrating Resource Worlds, a stack of quality-of-life upgrades hitched a ride.

  • Hubs — the great cities. A new top-level category for the named cities of the realm: Emberfall, Cindermarch, Ironreach, Ashfields, and Verdant Coast. Hover over Hubs in the main menu to see the lore tooltip; click in for the list. Hubs still appear under Server Locations too — the new category is a quick-access shortcut, not a separate type, and only shows up if at least one Hub is flagged.
  • Mark any Waystone as a favourite. Every teleport-confirm now shows an Add to Favourites toggle and a Set as Respawn Point option, on any Waystone you can teleport to. Favourites show inline at the top of the main menu (capped at 5; an "All Favourites" link opens the rest).
  • Set a Waystone as your respawn point. Pick a Waystone, hit Set as Respawn Point, and the next time you die you wake up there instead of world spawn. A working bed or respawn anchor still wins; the waystone respawn kicks in when there's no valid bed or anchor. Delete it while offline and the reference clears silently; switch or clear it any time.
  • Admin-pinned Waystones. Staff can pin any Waystone to the top of everyone's menu (capped at 5), so global landmarks like spawn, the event venue, or the trade hub are always one click away. Independent of your personal favourites.
  • Colour codes in waystone names. Type a colour code in your name and it shows up everywhere the name appears. Both formats work: MiniMessage (<gold>Boss Arena) and ampersand codes (&cBoss Arena). Codes don't count against your name-length budget, and if you type none, the name takes the colour of the waystone block you placed.
  • /spawn is back. We over-restricted the deprecated-commands list at launch. /spawn works again, alongside the Waystone menu rather than instead of it.

Hub waystones now show [Hub] in their hologram subtitle (instead of the generic [Admin]) so you can tell at a glance you're standing at one of the named cities.

What the menu looks like now

From top to bottom, your main Waystone screen now shows:

  • Pinned — global staff-pinned landmarks
  • Favourites — your personal pinned destinations
  • Homes — your home waystones
  • Spawn — world spawn waystones
  • Hubs — the named cities
  • Server Locations — every admin waystone, by category
  • Player Locations — public common waystones
  • Resource Worlds — the new one

Sections you don't have access to simply don't appear, so the menu stays tight.

TL;DR

  • Resource Worlds — themed, regenerating dimensions for gathering. Reach them from any Waystone; the boss bar shows a live reset countdown. Don't build there.
  • Leaving one — use a Warpstone. Forgot one? Use /spawn.
  • Hubs — new top-level category for the named cities. Hover for the lore.
  • Favourites + respawn — every teleport-confirm now has buttons for both.
  • Admin pinning — staff can put anything at the top of everyone's menu.
  • Colour codes<gold>Foo or &cFoo, shows everywhere; default colour matches the waystone block.
  • /spawn — works again.

Hop on, walk to any Waystone, and have a look. See you out in the worlds.

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