EverHaven
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MinecraftMay 10, 2026

We're Live on 26.1 — Tiny Takeover Has Arrived

EverHaven is now running Minecraft 26.1: Tiny Takeover. Hop on — the babies are loose.

Why this one took a minute

If you've been wondering why we sat on 25.x longer than usual, the short version is that V26 was a big one under the hood.

  • It reworked a lot of the backend — Mojang restructured how worlds upgrade, how environment data is handled, and a chunk of how the game loads and renders. Great long-term, but the entire plugin ecosystem had to catch up before we could safely move over.
  • 26.1 included major rewrites to APIs that plugins depend on. Paper, our core plugins, and several custom plugins built specifically for EverHaven all needed updates before anything would even start cleanly.
  • Major version jumps just take a while. We run close to 50 plugins, and every one has to play nicely with the new version before we flip the switch. We'd rather be a few weeks late than spend a weekend rolling back from a crash loop.

Good news on the other side of it: now that V26 is in, the smaller drops going forward (26.x point releases and future game drops) should roll out much faster. If you find any issues after the update, please let us know!

What's new in Tiny Takeover

This is a smaller, theme-focused drop, but it's a charming one. Here's what you'll notice on the server.

  • Baby mobs got a full makeover. Just about every baby animal and mob has new models, animations, and sounds — chicks, foals, kittens, puppies, baby pigs, cows, foxes, turtles, wolves, and bees, plus the hostile crew (baby zombies, husks, drowned, piglins, zoglins, zombie villagers). Baby chickens even come in three regional variants: chilly, temperate, and warm.
  • The Golden Dandelion. A craftable flower (one dandelion surrounded by eight gold nuggets) that, when fed to a baby mob, stops it from aging. Feed it again and the mob resumes growing up — perfect for keeping your favourite baby fox a baby fox forever. Doesn't work on monsters or villagers.
  • Name tags are now craftable. No more relying on fishing or wandering-trader luck — craft them on demand, great for farms, taming pets, or labelling builds.
  • Trumpet note block. Place a note block on top of a copper block for a new trumpet instrument. The sound changes with the copper's oxidation level, so you can build a four-stage trumpet section by aging your copper.
  • New mob sounds. Wolves, cats, pigs, horses, and chickens all have new baby-specific sounds, plus new adult sound variants for cats, pigs, cows, and chickens. Each mob gets a randomly assigned variant, so your farm sounds like a farm instead of a chorus of clones.
  • Quality-of-life bits. Rabbit models and animations got refreshed. Stonecutters can now turn stone and deepslate directly into their cobbled variants. Villagers no longer trade name tags (they're craftable now), but librarians offer red and yellow candles at Master level instead.
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